This was the model/rig that I crafted for my Thesis film, where I wanted two  expressive characters that had an cartoony aesthetic that could squash, stretch, and warp around to the principles of animation.
For an advanced rigging class I altered a pre-existing toaster model to give it more personality and gave it some great stretching/squashing properties for animation. The rig is also fully scale-able, allowing for various sizes needed for the project.

I created this model/rig for my internship where I needed to create a character that could have mocap footage imported on top of the rig within Maya and still allow additional animation cleanup in an intuitive way. The rig is also scale-able, allowing for size variety between the characters.
This was the other rig I made for my thesis film, a seagull. for this rig I needed a character with a large amount of possible poses, expressive eyes, an easy way to open and close the wings, along with feather controls. The rig is also scale-able in case I wanted to alter the scale between the two characters after rigging. 
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