Demo Reel
Demo Reel Breakdown:
Max and Gwen on Bench:
-  Scene is from Life is Strange: Double Exposure. For Gwen I created her rig using MGear in Maya, her AnimPicker as seen in the corner through MGear, her skin weights initially and received maintenance using ngSkinTools, her SSD face rig from tools provided by D9's Lead Technical Artist, and her hair simulation using Ragdoll Dynamics in Maya.
- Max is similar to Gwen only my contribution was on the maintenance side for her Rig, Ragdoll Dynamics, skin weights, and SSD face rig.
The Cat: 
- I created it's rig using MGear in Maya and the skin weights with ngSkinTools along with close collaboration with Animation to have it feel good to use.
The Guar:
- Created for the fan-made remake of Morrowind in the Skyrim engine called SkyWind. Made manually using Maya's Rigging tools to meet the specifications needed to work in Skyrim's game engine with the skin weights created with ngSkinTools.
The Silt Strider:
- Also created manually using Maya's internal tools and ngSkinTools, had to be created with a specific skeleton hierarchy so animation from an old rig could be retargeted properly.
The Greater BoneWalker:
- Also Created manually using Maya's internal tools and ngSkinTools.
Reggie with Projector:
-  Reggie's similar to Gwen in that I created his rig using MGear in Maya, his AnimPicker as seen in the corner through MGear, his skin weights initially and received maintenance using ngSkinTools, his SSD face rig from tools provided by the D9's Lead Tech Artist, but no hair sim due to his short hair.
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